The definition of a gamer is something that has long been under the proverbial microscope. It’s a label that carries a bit of stigma so we asked a few colleagues what sort of persona comes to mind when they hear the word “Gamers”. Most of them said the same thing (nerd). The comments we received were not an anomaly, here are two articles which talk about the gamer stereotype.
Both of the articles above examine the way that the traditional idea of a gamer is one of the past. Case in point, in a recent study completed by Pew Research they found that around half of America play video games, but only 10% identify as a gamer. So why is there still such a big drop off of people who openly identify as gamers?
A study printed in the Journal of Computer-Mediated Communication suggests that today’s reluctance to identify as a gamer is down to game players feeling they still don’t meet the cultural and social predeterminations that have been sets. These include:
- Playing certain types of games/owning a certain console
- Spending certain amount of hours playing a week
- Socialising about your gaming hobby
As Market Researchers we need to understand who our gamers are to be sure we don’t isolate all those who play games. For us, our definition of a gamer evolves as the industry grows – or as JCMC’s study puts it: “[the] gamer identity is for a significant part dependent on how being a gamer is socially constructed in a cultural context.”
So who is today’s gamer? We’re here to help you find out.
In our ALL NEW Gamers info sheet we’ve highlighted some statistics from our sample looking at who is really playing Console/PC/Handheld games.
Ready to start your next research project with gamers? We’ve got the gamer sample you need.